Gta vice city High Compressed Pc Game | | HCG

Gta vice city High Compressed Pc Game |

Gta vice city highly_compressed(289MB)

Grand Theft Auto: Vice City is an action and adventure game that is played from the point of view of the third person. The player controls the criminal Tommy Vercetti and serves the mission: a linear scenario with defined objectives for progress through history. It is possible to run many active missions at the same time because in some missions, the player must wait to receive more instructions or events. Outside the mission, players can freely navigate the open world of the game and have the ability to complete an alternate side mission. Combined with two main islands and many small areas, the world is very large in the field compared to the previous entries in the series. As the story progresses, the islands open for the player. The player can run, jump or run vehicles to navigate the world of the game. The player uses melee, firearms, and explosives to fight against enemies. Firearms include weapons such as Colt Python, an M60 machine gun and a minigun. The three-dimensional environment of the game allows the first person to see the target with the sniper rifle and the rocket launcher. Apart from this, the combat of the game allows the player to make shooting in the vehicle that looks at Side. The game offers a wide variety of weapon options: they can be purchased from local arms dealers, they are on the ground, they recover from dead enemies or they are in the city.

The team spent time "solving [the] riddle" of a speaking protagonist, a notable departure from Grand Theft Auto III's silent protagonist Claude. Ray Liotta portrayed protagonist Tommy Vercetti. Liotta described the role as challenging: "You're creating a character that's not there before. It's so intensive". When recording the role, the team used blue screen in order to allow Liotta to visualise "how it's gonna move".The team ensured that the player felt "real affinity" for Tommy, making the narrative a key development interest. Dan Houser described Tommy as "strong and dangerous and prepared to wait for the right opportunity to arrive". Director Navid Khonsari recalled Liotta frequently complaining on set and found him difficult to work with as a result. "In some sessions he was ... into it, but then sometimes ... he was very dark and couldn't work", said Sam Houser. Following the game's success, Liotta reportedly claimed that he was underpaid for the role.The majority of the game's animations were original, with very few borrowed from Grand Theft Auto III. For the characters, the team used motion capture and stop motion animation techniques; cutscenes use the former, while gameplay movements use a combination of both techniques. The team encountered difficulty in animating motorcycle animations, due in part to the variety of models. Pedestrian character models use skins in Vice City, allowing the artists to produce more realistic characters. There are 110 unique pedestrian models throughout the game world alongside roughly 50 story characters; each character is rendered using twice the amount of polygons and textures found in Grand Theft Auto III. This also impacted the character physics, improving gameplay aspects such as weapon-hit accuracy. Some character models and scenarios were inspired by films such as The Godfather (1972), and the game's presentation was inspired by action television shows of the 1980s. The interplay between Tommy Vercetti and Lance Vance was crafted to be similar to the relationship of Miami Vice's Sonny Crockett and Ricardo Tubbs
System Requirements:
  • Intel Pentium IV or AMD Athlon XP Processor or higher.
  • 256 (+) MB RAM.
  • 64 MB recommended video card with DirectX 9.0 compatible drivers ( “GeForce 3” / “Radeon 8500” or better with DirectX Texture Compression support).
  • CD Speed 16 / DVD.
  • DirectX 9.0 supporting sound card with surround sound option.
  • Free space 1.55 GB hard disk (635 MB if video card does not support DirectX Texture Compression).
  • Windows 98, 98 SE, ME, 2000, XP or Vista.
  • DirectX 9.0 or later.
  • Controller (USB or Joystick port).
  • Keyboard and mouse



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