Assassin'sCreed Origin Highly-Compressed




Assassin's Creed is an action-adventure stealth game that is originally played from a third person's perspective. Players set a linear scenario with the whole purpose - progress through the story, earn experience points, and acquire new skills. Outside of the quests, players can walk freely on foot, horseback, camel-ready vehicles or open-world environments, to explore places, to complete alternate side-quests, and to carry weapons and equipment Can unlock The player is already capable of controlling the menu and scouting an area, exposes the enemies who will then appear when they return to control the game's main character. The player can also subdue various predators who will work as a partner for the player and help him against the enemies. Naval encounters, underwater search and serious raiding return to the series. The game also has modified mechanics. The previous title in the Assassin's Creed series used a "coupled animation system" in which the player's character was attached to an enemy and the player was determined by a series of predefined animations based on input and scripted AI movements. Origins goes into a "hit-box system". When the player produces a weapon, he will attack whatever is in the limit, so that he can kill the enemies directly, injure different parts of the body and the enemy can cause the possibility of disappear completely . The method of implementing this is that the weapons come in different categories and are evaluated on the basis of their handling, speed and range. Enemies will be drawn from many fundamentalists who use different types of tactics in the war, with the help of hit-box system, players will be able to learn the characteristics of individual weapons and require Taylor to compete with their game genre. Made. As the enemy's combat has been decided by the hit-box system, the player is armed with a shield and needs to balance its aggressive and defensive capabilities. The game within the game world enables the player to choose his game style secretly. And open battle as equally viable options to meet the objectives.


GAMEPLAY :




The beginning of the development of the origin of Assassin's Creed originated in early 2014, after the completion of Assassin's Creed IV: Black Flag. The series followed an annual release cycle, but after the launch of Assassin's Creed Syndicate in 2015, Ubisoft decided to delay the launch of Origin until 2017. Ubisoft CEO Yves Guimmoth cited the desire to focus on the quality of individual titles. , the opportunity to develop a future game with the new engine and the disappointing sale of Syndicate as the reason behind the decision. The team listed Ubisoft Kiev to develop the PC version in parallel with the console version. Information from Origins, then titled Assassin's Race Empire, was leaked for the first time in January 2017, in which several screenshots of a character in front of a boat and in a cave were displayed. On June 11, 2017, the game was officially revealed. It was developed using the last repetition of the Anvil engine. [Citation needed] During the production of Killer's Creed III in November 2011, Ubisoft conducted a fan survey while looking for possible configurations for future titles. Ancient Egypt was one of the most popular options, but Alex Hutchinson, creative director of Assassin's Creed III, rejected the results of ancient Egypt, as with the other two selected environments, feudal Japan and World War II. As "The worst option for an adjustment". The development team hired Egyptian scientists to help make the open world more accurate over a period of time.

system requirements 

  • CPU: Dual i5-2400s @ 2.5 and 3.9 GHz Intel Pentium IX (6) @ 350 or equivalent
  • CPU Speed: data
  • Ram 6 GB
  • OS: 7 SP1, Windows 8.1, Windows 10 
  • Video Card: NVIDIA GeForce GTX 660 or AMD R9 270 
  • Sound card, so
  • Free Disk Space: 30 GB





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