When the player is near an unconscious or dead NPC, the same button will allow the possibility of acquiring the person's attire or dragging the body to an area where the guards can not find it. Along with the context-sensitive button, the "Suspicion Meter" also returns; This meter informs players how close they are to blowing their respective cover. Actions such as excessive running inside, brandishing weapons openly, residing in restricted areas or hiding can arouse suspicion. Proximity also often elevates the meter. If the "Suspicion Meter" is filled, the guards will open fire upon seeing the player and the current coverage will become useless. Depending on the disguise, the player can access areas restricted to most individuals on one level. These costumes can be seen by the guards, as indicated above; eg If all the guards on a level are holding shotguns, a player dressed as a guard but not equipped in a similar way will generate more suspicion. In addition, certain behaviors will cause the guards to see through a disguise as well.
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