SIM CITY 5 High Compressed Pc Game | HCG

SIM CITY 5 High Compressed Pc Game



SIM CITY  5 High Compressed Pc Game




SimCity uses many cosmetic changes and the new GlassBox engine. "We're trying to create what you expect, and that's the game," says systems architect Andrew Willmott, which means that visual effects such as traffic, economic problems and pollution will be more evident. The types of zones will include residential, commercial and industrial areas. The density depends on the types of roads built around these areas. The cities of a region are connected to each other through predefined regional networks, such as roads, railways and waterways. Elements such as traffic and air pollution are visible between cities. Cities can exchange resources or share public services with their neighbors, such as garbage collection or health care. Cities can also pool their wealth and community resources to create a "great job" that benefits the entire region, such as a large solar power station or an international airport. The larger the area, the greater the number of cities and works that can be built. SimCity modules are removable structures that can add functionality to existing buildings that can be placed by the user. An example is the additional garage for fire stations, which can provide additional fire trucks for greater protection coverage. inspired by Google Maps and Infographics, it was designed to transmit information to the player more clearly than in previous SimCity games. Color-coded animations and visual cues that illustrate the effectiveness of a city's functions are presented only when necessary at any given time. For example, the opening of the water tower instantly transforms the landscape into a clear world where the density of water is recognizable. Or click on the sewage tab to see immediately how the waste of citizens flows and where the excess capacity of the system is. Other data displayed include air pollution, energy distribution, police coverage and areas. Many resources in the game are over.

Some are renewable, such as groundwater. Chief Game Engineer Dan Moskowitz said: "If you build an entire city on the economic basis of extracting a certain resource, your economy will collapse when this resource runs out. Unlike previous SimCity game titles, each zone is not divided into density categories. In contrast, the density of the adjacent roads determines the type of buildings that will be created there. This means that there is only one type of area and that the density of the buildings is determined by the density of the roads.SimCity roads are one of the most fundamental elements of mechanics. Unlike previous version of game, it has new roads transport water, electricity and wastewater. There are also many new tools to trace the roads. They include a straight-line tool, one to create squares of rectangular roads, one to make sweeping arcs, one to make circles and another to make free-form roads. There is also a more varied range of routes. Starting with dirt roads and climbing six-lane avenues with tram tracks, the density of the roads determines the density of the adjacent buildings. The streets are 24 meters wide and the avenues are 48 meters wide. As all streets have the same width, a dirt road can be converted into a high-density street. To convert a street into an avenue, the old one must be completely demolished and replaced by a larger one. When high and low capacity roads intersect, high-density roads have priority, so lights and stop signs will be placed automatically. In order to space the roads to allow enough space for the buildings, road guides are shown when flying over an existing road.










 System Requirements 

  • Dual core
  • CPU SPEED: 2.4 GHz or more. 
  • RAM: 4GB for good quality. 
  • Windows 7/8/10.
  • VIDEO CARD: 512 MB.
  • TOTAL VIDEO RAM: 512 MB.
  • DIRECTX VERSION: 10c.
  • DVD-ROM: Not Required 









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