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Friday, 12 October 2018

WWE 2k12 (64mb)– Highly_Compressed

WWE 2k12 (64mb)– Highly_Compressed


The weak system of the previous games has been eliminated. The characters now perform different movements according to the current physical state of the opponent. Players now have a window of opportunity to attack when they are still in a fallen state and can also interrupt Royal Rumble's moves and eliminations with attacks. Likewise, the anchor meter of the previous games has been modified to make it more difficult to eject, since a fighter suffers more damage. The artificial intelligence of the game has also been adjusted to prevent players from abusing the same movement. In addition, the ability to store final movements has returned. A new feature called "Dynamic Comebacks" gives players about to miss the chance to successfully hit a combination of moves to win two final moves. The new "teasing awakening" puts an opponent down for a final move. Players also have the ability to point to specific tips during matches and make presentations through a new "Break Point" minigame.

the way in which players participate in games and stories that are automatically reserved,
returned from the previous year with additional scenes. Changed from the previous iteration, the mode allows players to create a title match on a specific date instead of exclusively on pay-per-view views. Although the ability to manually change lists is available, the game features a two-week WWE draft event. The stories made can be changed and renewed by including another superstar or diva or by interfering in matches, with some stories that allow rivalries to become alliances and vice versa. The player also has the option to change SmackDown and Raw in their own original or canceled WWE programs, although changes are limited for Superstars and programs must remain on the same calendar date. The mode has also been enhanced to reinforce the dividing line between exposure and universe mode, since the former no longer affects the universe mode statistics and the universe's departure card must be completed before advancing to a event, unless the matches are simulated The universe calendar. The mode also allows players to injure other superstars by using multiple finalists or gun shots. The momentum of the superstar has also increased, with superstars winning and losing attributes of increasing streak and fall respectively.

Road to Wrestlemania Mode:

The "Road to WrestleMania", the way in which players participate in a story prewritten with real voices of WWE wrestlers, also returned. Instead of choosing one of several different stories that last three months each, the WWE '12 mode consists of a single story that spans eighteen months of WWE programming and spans two WrestleMania events. The mode is divided into three acts, the first of which sees the player take on the role of the evil Sheamus. The second act focuses on the heroic Triple H and in the final act, the player takes control of a superstar created called Jacob Cass. The game also includes ways of creating superstars, entries, finishing moves, story lines, highlighted reels and is presented for the first time in create-a-arena, where the player can add color to the ring, aprons, turnstiles, mat, change to steel or normal barricades and add custom logos. With future games that have career exhibitions instead of story-driven modes, WWE '12 is the final entry in the series to present the "Road to Wrestlemania" mode.
System Requirements
  • CPU: Core 2 Quad 
  • RAM: 2GB
  • OS: Windows 7/ 8 / 8.1 / 10 64 Bit At least
  • Video Card: Nvidia Quadro FX 4500 specs 
  • Sound Card: yes 
  • Hard Space: At least 5GB

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